➡ Click here: Minecraft videos for kids
Stampy feels like a cross between Pee-wee Herman and Mr. The only YouTuber s I watch are RejectedShotgun, Gamecrown, and my personal favourite Bunsfactory, the only episodes you want to watch the other videos they make might swear is The Haunted Minecraft.
Has anyone else heard any inappropriate things. And the fact that this works is astonishing. I know too many families whose kids started out autobus Minecraft yes, for hours a day, it's so fun and educational they say. Anyways it's a super small channel but if your looking he'd love if you gave his show a try as he'd love some feedback on what he is doing. Often he does minecraft pvp player vs con. I I do agree that it is disgusting that they only picked bigger YouTubers, even if they are not necessarily child oriented. It's a BIG problem for Youtubers. Brotherhood delivered newspapers while in school, but a year ago his YouTube ad revenue outstripped it. Minecraft on Fire TV jesus cross-platform play with other devices running Minecraft on mobile, Windows 10, console, or VR. When he's not playing, he's watching YouTube videos. minecraft videos for kids
So educators have begun trying to do something similar, bringing Minecraft into the classroom to create lessons on everything from math to history. Twenty-year-old Canadian video game commenter Mitchell Hughes offers a wide range of technically adept Minecraft videos, mostly played with a gentle, nerdy patter against his mild-mannered gamer pals. Last u should ask the consumer what they want more of instead of adding more biased on what they just watched.
Minecraft | MINECRAFT IN MINECRAFT IN MINECRAFT... - There are heaps of other cool things for you to download, too, like console-only competitive modes, mini games and more! No swearing and he says that he only plays family friendly games so you don't need to worry about him reviewing games that are too graphic!
Jordan wanted to build an unpredictable trap. An 11-year-old in dark horn-rimmed glasses, Jordan is a devotee of Minecraft, the computer game in which you make things out of virtual blocks, from dizzying towers to entire cities. Jordan built a variety of obstacles, including a deluge of water and walls that collapsed inward, Indiana Jones-style. But what he really wanted was a trap that behaved unpredictably. That would really throw his friends off guard. How to do it, though? He obsessed over the problem. Then it hit him: the animals! Minecraft contains a menagerie of virtual creatures, some of which players can kill and eat or tame, if they want pets. One, a red-and-white cowlike critter called a mooshroom, is known for moseying about aimlessly. He stuck the mooshroom inside, where it would totter on and off the plates in an irregular pattern. It was an ingenious bit of problem-solving, something most computer engineers I know would regard as a great hack — a way of coaxing a computer system to do something new and clever. On-screen, he steered us over to the entrance to the maze, and I peered in at the contraptions chugging away. Since its release seven years ago, Minecraft has become a global sensation, captivating a generation of children. There have been blockbuster games before, of course. And it runs completely counter to most modern computing trends. It invites them to tinker. In this way, Minecraft culture is a throwback to the heady early days of the digital age. They learned to program in Basic, to write software that they swapped excitedly with their peers. At a time when even the president is urging kids to learn to code, Minecraft has become a stealth gateway to the fundamentals, and the pleasures, of computer science. What will the Minecraft generation become? They are irresistibly drawn by the detritus generated by building, gardening, housework, tailoring or carpentry. A recent paper Fanning wrote with Rebecca Mir traces the tradition to the English political philosopher John Locke, who was an early advocate of alphabet blocks. A century later, Friedrich Froebel — often called the inventor of kindergarten — developed block-based toys that he claimed would illustrate the spiritual connectedness of all things. Children would start with simple blocks, build up to more complex patterns, then begin to see these patterns in the world around them. Educators like Maria Montessori picked up on this concept and pioneered the teaching of math through wooden devices. During the political cataclysms of the 20th century, European thinkers regarded construction-play not merely as a way to educate children but also as a means to heal their souls. Several were in fact created in Europe and were quite popular. In Sweden, educators worried that industrialization and the mechanization of society were causing children to lose touch with physical skills; they began teaching sloyd, or woodcrafting, a practice that continues today. When Fanning first saw Minecraft, he felt a jolt of recognition. Nearly all these historical impulses were evident in the game. Children are turned loose with tools to transform a hostile environment into something they can live in. When it was first sold in the postwar period, Lego presented itself as the heir to the heritage of playing with blocks. Children learn to grapple with major tasks and solve them together. By the time he was in his 20s, he was working for an online photo-album site and programming games in his spare time at home, an apartment littered with game CDs and soda bottles. He released the first version of Minecraft in 2009. The basic play is fairly simple: Each time you start a new game, Minecraft generates a unique world filled with hills, forests and lakes. Whatever the player chops at or digs into yields building blocks — trees provide wood, the earth dirt and stone. Blocks can be attached to one another to quickly produce structures. Take some stone blocks, add a few pieces of wood, and you make a pickax, which then helps you dig more quickly and deeper, till you reach precious materials like gold, silver and diamond. Kill a spider, and you get spider silk, handy for making bows and arrows. In its first year, Minecraft found popularity mostly among adult nerds. But sometime in late 2011, according to Alex Leavitt, a Ph. Persson also made it possible for players to share their works. Further developments included a server version of Minecraft that lets people play together on the Internet inside the same world. They can also visit much larger commercial servers capable of hosting hundreds or thousands of players simultaneously. There is no single, central server: Thousands exist worldwide. The game was a hit. But Persson became unsettled by his fame, as well as the incessant demands of his increasingly impassioned fans — who barraged him with emails, tweets and forum posts, imploring him to add new elements to Minecraft, or complaining when he updated the game and changed something. I wanted to know whether the European tradition of block-play had influenced him, but Persson politely declined to be interviewed. Build anything you want! Players have recreated the Taj Mahal, the U. Advertisement Redstone transports energy between blocks, like an electrical connection. Hit a button here, and another block shifts position over there. Persson ingeniously designed redstone in a way that mimics real-world electronics. Together, these simple gates let Minecraft players construct machines of astonishing complexity. One day this winter, I met Sebastian, a 14-year-old, at his home in New Jersey, where he showed off his redstone devices. It required a large cluster of AND gates, he said, and took him several days to figure out. In Minecraft, you see the world from the viewpoint of your in-game avatar. It was like being in the bowels of a factory: the redstone sprawled in all directions. He pointed out different parts of the wiring, rattling off components like an architect at a construction site. Christoph Niemann, our visual columnist, worked with Hypixel, a team of professional Minecraft tinkerers based in London, to build a Minecraft world just for The New York Times Magazine. Once you have those things, just log on to the nytmag. By CHRISTOPH NIEMANN and HYPIXEL on Publish Date April 14, 2016. One fifth grader I visited, Natalie, was assembling a redstone door on her iPad while I watched. Eventually the problem emerged: A piece of redstone was angled incorrectly, sending the current in the wrong direction. The game encourages kids to regard logic and if-then statements as fun things to mess around with. This is particularly striking given that the game was not designed with any educational purpose in mind. Advertisement But Minecraft, rather audaciously, includes a command line and requires players to figure it out. Complex commands require a player to master chains of sophisticated command-line syntax. One day last fall, I visited Gus, a seventh grader in Brooklyn. He was online with friends on a server they share together, engaging in boisterous gladiatorial combat. Mimi Ito, a cultural anthropologist at the University of California, Irvine, and a founder of Connected Camps, an online program where kids play Minecraft together, has closely studied gamers and learning. Ito points out that when kids delve into this hackerlike side of the game — concocting redstone devices or creating command blocks — they often wind up consulting discussion forums online, where they get advice from adult Minecraft players. These folks are often full-time programmers who love the game, and so younger kids and teenagers wind up in conversation with professionals. These connections are transformative: Kids get a glimpse of a professional path that their schoolwork never illuminates. Designing texture packs prompted Eli to develop sophisticated Photoshop skills. He would talk to other texture-pack designers on Minecraft forums and get them to send him their Photoshop files so he could see how they did things. He also began teaching himself to draw. Players complained to me about waking up to discover that their complex contraptions no longer worked. One player spent weeks assembling a giant roller coaster whose carts were powered by redstone tracks only to have an update change the way rails functioned, and the entire roller-coaster mechanism never worked again. Others ruefully described spending months crafting cities on their own multiplayer servers, only to have a server crash and destroy everything. For Ito, this is all a culturally useful part of the experience: Kids become more resilient, both practically and philosophically. But like most new players, she had no idea what to do. Night fell, mobs arrived and a skeleton staggered toward her. She mistakenly assumed it was friendly. You just have to figure things out yourself. The exceptions are the Xbox and PlayStation versions, which in December added tutorials. This unwelcoming air contrasts with most large games these days, which tend to come with elaborate training sessions on how to move, how to aim, how to shoot. In Minecraft, nothing explains that skeletons will kill you, or that if you dig deep enough you might hit lava which will also kill you , or even that you can craft a pickax. That omission turned out be an inadvertent stroke of genius, however, because it engendered a significant feature of Minecraft culture, which is that new players have to learn how to play. Players excitedly pass along tips or strategies at school. They post their discoveries in forums and detail them on wikis. Dezuanni has studied how middle-school girls play the game, watching as they engaged in nuanced, Talmudic breakdowns of a particular creation. The single biggest tool for learning Minecraft lore is YouTube. The site now has more than 70 million Minecraft videos, many of which are explicitly tutorial. The problems and challenges you face in Minecraft are, as they tend to be in construction or architecture, visual and three-dimensional. In this sense, the game points to the increasing role of video as a rhetorical tool. In one popular minigame, for example, players are shown a sculpture made of blocks and then try to copy it exactly in 30 seconds. For young Minecraft fans, these videos are a staple of their media diet, crowding out TV. When they record a video, they improvise freestyle banter while playing, and simply start all over again if something goes awry. She played a recent video for me, in which they tried to navigate a difficult map filled with lethal, flowing lava. Minecraft videos offer a glimpse of the blurring of the line between consumers and creators. Probably two-thirds of the kids I interviewed had started their own Minecraft channels on YouTube. Most of them were happy when even a handful of friends and family watched their videos. Some Minecraft broadcasters have become genuinely famous, though, and earn a good living from their work. He is 20 and began posting his videos online when he was 16, he says. At first he did it for fun, until one video — which showcases 20 complex opening-door devices — became an unexpected hit, netting him one million views. As more fans found him, he began posting daily and now spends 50 hours a week shooting videos and replying to fans. Brotherhood delivered newspapers while in school, but a year ago his YouTube ad revenue outstripped it. Next year he plans to study computer science in college. The university accepted him without even seeing his final school grades. Last year, London, a 12-year-old in Washington State, set up a server so he could play Minecraft with friends. He shut down the server and, a bit wiser now, started a new one with some strict rules. A hugely popular commercial game like World of Warcraft, for example, is played on a server run by its owner, Blizzard Entertainment. Or the opposite might happen: Abuse might be ignored or policed erratically. There is no single Minecraft server that everyone around the world logs onto. Sometimes kids log onto a for-profit server to play minigames; sometimes they rent a server for themselves and their friends. Microsoft and Mojang run one such rental service. Or sometimes they do it free at home: If you and I are in the same room and we both have tablets running Minecraft, I can invite you into my Minecraft world through Wi-Fi. Advertisement What this means is that kids are constantly negotiating what are, at heart, questions of governance. Will their world be a free-for-all, in which everyone can create and destroy everything? What happens if someone breaks the rules? Should they, like London, employ plug-ins to prevent damage, in effect using software to enforce property rights? There are now hundreds of such governance plug-ins. Seth Frey, a postdoctoral fellow in computational social science at Dartmouth College, has studied the behavior of thousands of youths on Minecraft servers, and he argues that their interactions are, essentially, teaching civic literacy. And the fact that this works is astonishing. Three years ago, the public library in Darien, Conn. To play, kids must acquire a library card. To prevent conflict, the library installed plug-ins that give players a chunk of land in the game that only they can access, unless they explicitly allow someone else to do so. Even so, conflict arises. Sometimes library administrators will step in to adjudicate the dispute. But this is increasingly rare, Blyberg says. Joseph is in his 40s. When he was young, he and his friends roamed the neighborhood unattended, where they learned to manage themselves socially. Minecraft serves as a new free-ranging realm. I wonder how much Minecraft is meeting that need — that need that all children have. Just as Minecraft propels kids to master Photoshop or video-editing, server life often requires kids to acquire complex technical skills. So she asked if she could become an administrator, and the owners said yes. Advertisement For a few months, Lea worked as a kind of cop on that beat. Being deeply involved in the social world of Minecraft turned Lea into something rather like a professional systems administrator. Not everyone has found the online world of Minecraft so hospitable. One afternoon while visiting the offices of Mouse, a nonprofit organization in Manhattan that runs high-tech programs for kids, I spoke with Tori. I have been unable to find solid statistics on how frequently harassment happens in Minecraft. Not all girls experience harassment in Minecraft, of course — Lea, for one, told me it has never happened to her — and it is easy to play online without disclosing your gender, age or name. In-game avatars can even be animals. The introduction of a new style of combat this spring led to lively debate on forums — some enjoyed the new layer of strategy; others thought it made Minecraft too much like a typical hack-and-slash game. Or an altogether new game could emerge, out-Minecrafting Minecraft. But for now, its grip is strong. And some are trying to strengthen it further by making it more accessible to lower-income children. Mimi Ito has found that the kids who acquire real-world skills from the game — learning logic, administering servers, making YouTube channels — tend to be upper middle class. Their parents and after-school programs help them shift from playing with virtual blocks to, say, writing code. So educators have begun trying to do something similar, bringing Minecraft into the classroom to create lessons on everything from math to history. Many libraries are installing Minecraft on their computers. One recent afternoon, I visited the Bronx Library Center, a sleek, recently renovated building in a low-income part of the borough. Fernandez had given them a challenge: Erect a copy of the Arc de Triomphe in Paris in 45 minutes. Three of them began collaborating on one version; a younger boy worked on his own design. The three gently teased one another about their skills. Over in the corner, the fourth boy continued to labor away at his Arc. He told me he often stays up late playing Minecraft with friends; they have built the Statue of Liberty, 1 World Trade Center and even a copy of the very library he was sitting in. He sat back to admire his work. The model was complete, and remarkably realistic.